I find it to be much easier to jungle, invade and gank with. This item maximised your damage and duelling potential as it gives you both a lot of Attack Damage and Attack Speed, it will help you clear your jungle faster, and deal a lot of damage with it's passive. Kraken Slayer Should always be your first Mythic Item you build. However, if the enememy is AD heave, build Plated Steelcaps If the enemy does not have much CC and AD damage go for Berserker's Greaves. It will safe you a lot of time from getting caught. Mercury's Treads are the best option for the current duellist build, it will give you tenacity which means you will spend less time being CC'd and more time to deal damage to your enemy. Start with Refillable Potion as it is much more cost efficient than 3x Health Potion and Kindred has a very healthy clear and doesnt need much potions. This is the best choice for Kindred as you are looking to invade and maximise your damage, if you come across the enemy in the jungle you will decrease their damage by 20% and inflict more damage upon them, so its the perfect duellist option for invading and duelling 1v1. Kindred can also easily invade and take enemy junglers camps, as she can escape jumping over walls with Q. Kindred Is the only ranged champion that has % Damage, which is a perfect pick against a tanky enemy team, and the item build amplifies your % damage against tanks. Kindred gains attack range and additional ability damage from Mark of the Kindred, which means she will easily snowball the more marks she get, BUT marks are not necessary in order to stay relevant. With my build, you are able to melt down tanks very fast and also burst down squishes. Kindred can also be the replacement of your ADC if they are not performing well, or even have 2 fed ADC's. Kindred is a wonderful champion to kite with, as she can hop over walls or away from targets. Her Wolf's Frenzy allows you to dash out a lot of damage and burst them down, and her Q ( Dance of Arrows) allows you to close in even after the flash. Her ganking potentials are very strong, even in early game which can determine the game. It does not matter if she is not meta, but if she is in the right hands and build correctly, she can be dominating, and your way to Diamond+. Kindred is an optimal choice if you want to main a champion. By playing over 6000 games and undergoing trial and error, trying out every item and build, and I have determined the best build for Kindred. I have over 4.4 million mastery points on Kindred Right Now. I have got over 6000 ranked games with Kindred, and I would like to share my knowledge with the community. I am Currently Diamond, ranked up only playing Kindred. I started playing in Season 5, and main Kindred the moment when they got released. Don't be surprised to see him stalking Summoner's Rift soon.Hey! I'm Yed. Riot Games hasn't announced the release date for Kindred just yet. He could turn out to be one of the most annoying champions to fight It's also great for finishing off a tower - or the enemy hiding behind it. You can tip a teamfight in your favor or stop your enemy team from killing Baron Nashor. His Passive, like Bard's, encourages him to roam all over the map. He definitely sounds like a strange duck. Finally, Lamb's Respite applies a flat heal to all champions still inside as it ends. While active, Lamb's Respite prevents ALL units within its boundaries from dropping below critical levels of health. R: Lamb's Respite - Kindred creates a large but temporary zone beneath itself or a targeted ally. If they’re then able to attack their crippled target three times in quick succession, the target suffers a burst of percent max health damage. Lamb can cast Dance of Arrows with a greatly reduced cooldown while inside Wolf's Frenzy.Į: Mounting Dread - Kindred initially slows a targeted enemy. Active: Wolf temporarily splits from Lamb, creating a large spirit zone around him and attacking whoever Lamb attacks, or his closest enemy.
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